May 17, 2012

Study finds that video games equate religion with violence

In the past few years, the video game industry has grown from a niche market into a major part of mainstream media. This increase in popularity and use of technology has allowed video game developers to insert more detail and nuance into the storylines of their games. Many video games have begun incorporating religion as a key aspect to plot points and story lines. Greg Perreault, a doctoral student in the University of Missouri School of Journalism, found that the many newer-generation video games equate religion with violence in the game narratives.

Perreault examined five recent video games that incorporate religion heavily into the storyline.  The video games he studied were “Mass Effect 2,” “Final Fantasy 13,” “Assassin’s Creed,” “Castlevania: Lords of Shadow” and “Elder Scrolls: Oblivion”. Perreault found that all of these video games problematize religion by closely tying it in with violence.

“In most of these games there was a heavy emphasis on a “Knights Templar” and crusader motifs,” Perreault said. “Not only was the violent side of religion emphasized, but in each of these games religion created a of problem that the main character must overcome, whether it is a direct confrontation with religious zealots or being haunted by religious guilt.”

While Perreault observed a relationship between violence and video games, he does not believe video game developers are creating an intentional commentary on religion.

“It doesn’t appear that game developers are trying to purposefully bash organized religion in these games,” Perreault said. “I believe they are only using religion to create stimulating plot points in their story lines. If you look at video games across the board, most of them involve violence in some fashion because violence is conflict and conflict is exciting. Religion appears to get tied in with violence because that makes for a compelling narrative.”

Perreault presented his findings at the Center for Media Religion and Culture Conference on Digital Religion.

Dakota O'Leary

Dakota O'Leary is a freethinker, and often sassy, scholar of theology and literature. She got her Bachelor of Arts degree in English and Theology from the State University of New York College at Buffalo, and her Master of Arts degree in Theology and Literature from Antioch University-Midwest. She is a contributing writer focusing on eschatology, biblical prophecy, and general religious news. Dakota is a co-host of the God Discussion radio show, offering insight to the news stories of the week. We like to call her "our in-house Biblical prophecy expert" as her articles on eschatology have received over 200,000 views on God Discussion.

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  • zzzzz

    Fascinating post. Has anyone on this site seen the film "Priest"? It is a film set in post-apocalyptic America with a "renegade" priest. I put renegade in quotes because my take on him is that he has the full aproval of the vatican.

    • http://www.goddiscussion.com admin

      It's in my NetFlix queue. Haven't seen it yet.

  • ChadW

    So….in other words they are creating games that are closer to reality.

    • zzzzz

      Actually, I think "they" are manufacturing games that are both feeding off of anger as well as fueling anger.

  • http://brettcottrell.blogspot.com/ Brett Cottrell

    You know what else equates violence with religion? Religion. Well, specifically the Pentateuch, but who's counting?

    Or, as I said in my novel The Valley of Fire: Leviticus and Deuteronomy always mean business, and their business is always mean.

    • zzzzz

      Good plug.